AI Insights · Timothy · January 2022
Top 5 Third Person Games on Android in the Netherlands for Q4 2021
Discover the performance trends of the top 5 third-person games on the Android platform in the Netherlands during the fourth quarter of 2021, including weekly downloads, revenue, and active user data.
In the fourth quarter of 2021, the top third-person games on the Android platform in the Netherlands showcased varying performance trends in terms of weekly downloads, revenue, and active user metrics. Here's a closer look at the data from Sensor Tower.
PUBG MOBILE
Throughout Q4 2021, weekly revenue for PUBG MOBILE fluctuated, starting at around $23.8K at the end of September and ending at approximately $20.1K in the last week of December. The game saw a notable peak in revenue at $20.8K during the week of December 20. Weekly downloads experienced a decrease from 4.2K to 3.5K over the quarter, with a mid-quarter peak of 5.5K in the week of November 15. Active users showed a slight decline from 44.8K to 42.1K by the end of November, but recovered to 44.8K by the last week of December.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch experienced a stable performance in weekly revenue, starting at $20.8K and closing the quarter at $16.1K. The highest revenue was recorded at $24K in the first week of November. Weekly downloads ranged from 1.4K at the start to 1.4K at the end of December, with a low of 865 in early November. Active users remained relatively steady, beginning at 17.3K and ending at 19.5K, peaking at 19.5K in the final week of December.
Guns of Glory: Lost Island
Guns of Glory: Lost Island showed consistent weekly revenue, with figures around $15.1K at the start of Q4, and ending at $14.5K. The highest revenue was $16.4K in the week of December 20. Weekly downloads saw a slight increase from 199 to 500 by the end of the quarter. Active users were steady, starting at 2.8K and ending at 2.9K, with a peak of 3.5K in late October.
Summoners War
Summoners War had a steady weekly revenue trend, beginning at $12.9K and reaching $16.5K by the end of December, with a peak of $18.2K in the week of December 20. Weekly downloads remained low, fluctuating between 37 and 74 throughout the quarter. Active users started at 5.7K and ended slightly lower at 5.3K, with minimal fluctuation.
MIR4
MIR4 saw significant growth in weekly revenue, starting at $196 and peaking at $20K in mid-November, before ending the quarter at $10.1K. Weekly downloads were modest, ranging from 44 to 115. Active users increased from 182 at the start to 362 by the end of December, showing a consistent upward trend.
For more detailed insights and data, visit Sensor Tower.